Cel Damage
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''Cel Damage'' is a vehicular combat video game developed by Pseudo Interactive and published by Electronic Arts. The game was first released for Xbox on 14 November 2001, and for
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
on 7 January 2002, in North America respectively. In Europe, the game launched for both consoles on 3 May 2002. A Europe-exclusive
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
port, titled ''Cel Damage Overdrive'', was released as a budget title by
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under their Play It label on 12 December 2002. A high-definition remaster, developed and published by Finish Line Games, titled ''Cel Damage HD'', was released for PlayStation 3,
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and
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on 22 April 2014 in North America and 14 May 2014 in the PAL region. An Xbox One port followed worldwide, via the
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, on 11 March 2016. A
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port was released via the
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on 28 March 2019. ''Cel Damage'' is a cartoonish take on vehicular combat games, like those from the '' Twisted Metal'' series. The story focuses on six cartoon characters from a fictional cartoon show called "''Cel Damage''". The characters annihilate each other to the delight of TV audiences and, since they are cartoons, instantly regenerate. The player battles through 12 different levels and three game modes. Weaponry for ''Cel Damage'' includes cartoon staples like vacuum nozzles and portable holes, mundane weaponry like chainsaws and baseball bats, and items like freeze rays, giant springs, and portable nuclear devices.


Gameplay

''Cel Damage'' is a vehicle shooter in which players compete against one another using weapons to either gain smack points or stop other opponents from achieving their goal, depending on the game mode. Weapons include black holes, boxing gloves, grenades, chainsaws, baseball bats, chain guns, axes, and freeze rays. The three game modes are Smack Attack, in which players attack other players and/or computer players to gain a certain number of points first; Gate Relay, in which players race to checkpoints; and Flag Rally, in which players race to collect flags. Smack Attack is the only mode not initially locked (except in the PlayStation 2 version). Additional characters and areas are also unlockable in the game. The HD re-release in 2014 contained small differences from the original such as including life-bars and altering the method to unlock certain items but otherwise contains the same content with a few new weapons and a new stage. ''Cel Damage'' features ten characters, six of whom are immediately available to play as at the beginning of the game. The other four are referred to as "guest star" characters and have to be unlocked.


Plot

In the game, ''Cel Damage'' is a popular animated
demolition derby Demolition derby is a non-racing motorsport usually presented at county fairs and festivals. While rules vary from event to event, the typical demolition derby event consists of five or more drivers competing by deliberately ramming their vehic ...
series that airs weekly on the fictional network "'Toon T.V."''Cel Damage'' GameCube Instruction Booklet, p. 7 The characters in ''Cel Damage'' are a select few of cartoon characters who battle every week to achieve fame and glory. The characters use their own vehicles''Cel Damage'' GameCube Instruction Booklet, pp. 13-16 and battle using a variety of deadly weapons.''Cel Damage'' GameCube Instruction Booklet, p. 17 Because the characters in ''Cel Damage'' are cartoons, they cannot be killed and can continuously come back to fight again.


Development

The ''Cel Damage'' graphics engine uses a rendering technique called cel-shading to produce this cartoon-like appearance. Furthermore, the physics engine in ''Cel Damage'' is unique. Rather than aiming to simulate realistic real-world physics, it emulates complex cartoon physics; the physics engine calculates the relevant parts of physical interaction as they would in reality, and then distorts the physical laws to produce a cartoon-like interaction. This can be seen, for example, when a car turns and the entire shape of the car deforms and flexes into the turning direction. Cars and game objects can realistically be sliced into pieces, flattened, frozen, shattered, shredded, impaled, lit on fire (and subsequently burn to a crisp and fall into ashes), and more. Chris Hecker, editor of Game Developer magazine, described Cel Damage's cartoon-style graphics as "state-of-the-art for computer-game physics". Cel Damage was released as ''Cel Damage: Overdrive'', a Europe-only title for the PlayStation 2. Play It released the game on 12 December 2002.


Reception

''Cel Damage'' was generally praised for its cartoon graphics, but received "mixed or average reviews" on all platforms according to video game review aggregator Metacritic. Gerald Villoria of '' GameSpot'' called the Xbox version's visuals "impressive," and stated that the player "can easily think that hey areplaying a real-time cartoon". However, he added that some weapons in the game were far more useful than others, making the game a repetitive race to get the best weapon. Vincent Lopez of '' IGN'' said the cel shading in the same version "was one of the best examples of the effect on the market," but that the game play is too difficult due to both the computer players and the small arenas. Brian Davis of ''
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'' praised the same version for its characters and maintaining its cartoon feel, but found that the game play was too short. '' NextGen'' said of the same version, "Pseudo Interactive deserves credit for taking cel shading to the next level by adding truly cartoonish physics, but a great look doesn't make a great game. This is a real missed opportunity."


Cancelled sequel

In 2002, Pseudo Interactive created an early prototype for a sequel to ''Cel Damage'' and pitched the project to Electronic Arts,
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, Ubisoft, and
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. The proposal was declined by each of the publishers it was offered to, due to the poor sales performance of the first game and concerns with the marketability of the property.


References


External links

* * {{MobyGames, /cel-damage 2001 video games Multiplayer and single-player video games GameCube games Nintendo Switch games PlayStation 2 games PlayStation 3 games PlayStation 4 games PlayStation Network games PlayStation Vita games Vehicular combat games Video games developed in Canada Video games developed in the United States Video games with cel-shaded animation Xbox games Xbox One games Pseudo Interactive games System 3 (company) games